Changes to Test Ships – Closed Test 12.0
Based on testing results, we’re applying changes to Pan American cruisers, Nebraska, Dupleix, Ning Hai, Hector, and Brisbane. Small fixes are also being made to some other test ships.
Tier VI-X Pan-American cruisers
Idle time before the Combat Instructions meter begins to deplete has been increased: 6 to 10 s.
Rate at which the Combat Instructions meter depletes after a period of inactivity has been decreased: one tick per second to one tick every two seconds.
Pan-American cruiser Coronel Bolognesi, Tier VII
Combat Instructions parameters changed for the Hull A module:
Action time reduced: 60 to 30 s.
Amount of the total Combat Instructions meter capacity lost per tick after a period of inactivity increased: 8% per tick to 25% per tick.
American battleship Nebraska, Tier VIII
Main battery reload time increased: 27 to 30 s.
French cruiser Dupleix, Tier VI
Main battery firing range reduced: 15.5 to 15 km.
Pan-Asian cruiser Ning Hai, Tier III
Main battery firing range reduced: 13.7 to 12.7 km.
Commonwealth cruiser Hector, Tier IX
Detectability range by sea increased: 10.5 to 11.6 km.
Detectability range after firing the main battery in smoke increased: 4.6 to 5.3 km.
Hydroacoustic Search consumable replaced with Short-Range Hydroacoustic Search, similar to the one present on British destroyers.
Commonwealth cruiser Brisbane, Tier X
Main battery reload time reduced: 6 to 5 s.
Surveillance Radar consumable action time reduced: 40 to 20 s.
Surveillance Radar consumable ship detection range increased: 10 to 12 km.
Detectability range by sea increased: 11.5 to 12.1 km.
Detectability range after firing the main battery in smoke increased: 5.6 to 6.1 km.
Fixed a bug with the maximum sonar range of British submarines Undine, Sturdy, Thrasher, and Alliance: now it is equal to the homing torpedo range.
Fixed a bug due to which the Depth Charge Airstrike did not work on Tier V Pan-American cruiser La Argentina. Also fixed the incorrect range of the Airstrike.
Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game’s website.